Wii U Architecture
This document provides essential insights and relevant information about the Wii U platform, specifically tailored for developers. Its purpose is to familiarize you with the system's capabilities and constraints. For those seeking a more comprehensive understanding, a list of detailed resources discussing the platform extensively is provided below.
Summary
- CPU: "Espresso" PowerPC
- 32-bit architecture
- Big-endian byte order
- GPU: "Latte" AMD
- Memory: 2 GB DDR3 RAM
- 1 GB reserved for the operating system
- 1 GB available for user applications
- Operating System: CafeOS
- POSIX-like?
- Supports foreground and background applications
- Implements threads and scheduling mechanisms
- Features a separation between user space and kernel space
- Utilizes virtual memory addressing
- Includes an OpenGL-like graphics library
Further Information
- Wii U - Wikipedia: A general overview of the platform and trivia.
- Hardware - WiiUBrew: A concise summary of the Wii U's hardware components.
- Wii U Architecture - copetti.org: An in-depth exploration of the Wii U's hardware and software architecture.
- Cafe OS - WiiUBrew: Detailed information about the Wii U's operating system, CafeOS.